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129 of the The Dungeon Masters Guide for downtime activities or pgs. You roll with advantage on ability checks and saving throws when in zero gravity. All artwork in this document is published under either Creative Commons or a similar (free-as-in-speech) licensing. A character may need to roll an associated ability check to discern meaning out of their observation. This happens after one mile of uncontorlled descent. Red- Dead; littered with forgotten dungeons, relics, and ancient evil. The Magic Officer scans the enemy vessel to obtain one piece of information about one other vessel: Hail! They are apparently immune to the effects of wishes and even the wills of the outer planar powers. For example, a halfling crew might have a speed of 25 feet and the Lucky trait. It is the vast emptiness that lies between the planets and the stars. . If you maintain your concentration on this spell for the entire possible duration, the creature is turned to softwood until the effect is removed., or until the target is brought into contact with open air for 30 minutes, such as the air on a planetoid or ship. An incredible nifty ruleset for generating adventures in space that is RPG system agnostic, a few dice roles and you have have yourself the skeleton of a ready made adenture. This bring the total crew count greater than the max of 30. Any creatures in the sphere may make a DC 14 Dex saving throw. Who does what aboard a sailing vessel, and when? These ship actions may be selected from different Stations. Source: Trickishwheat8. On the other hand, planets and other space-bourne bodies move relatively slow; so slowly that they can be thought of as being a fixed point on a map, similar to a town on any overworld map you may have seen previously. Welcome to Starjammer! The ship does not move forward but instead can turn to face any direction. You may also choose to have these planets orbit on more than or less than circular orbital trajectory, similarly to real life (also giving a scientific evidence to the reason for seasons). Aside from this slight push, there is no relative motion of a ship within its air envelope, aside from turning. DM decides location. Source: Blog of Holding. They … Until the end of their next ship combat turn, any crew that eats the Fortunate Cookies may roll a d6 and add the number rolled to one ability check, attack roll, or saving throw it makes. Not all are friendly. Special System; Roll another 1d10 and use result below, Fixed System; Planets don't rotate around central point, Nested Spheres; After creating the first system, create another to determine second system, Water bodies (like a planet of mostly ocean or ice), Air ("Gas Giant" Planet; May not have land-able surface; "Surface" may consist of floating islands), Earth (Jungle/Forest/Plains/Hills/Mountains), Habitable moon: roll on Planet Color table for technology level, and on Planet Conditions table for conditions, NPC in space (clinging to floating debris), Ship encounter, same size as party's ship, Crew-related Event: intruder, stowaway, sickness, etc, Ship encounter, smaller than party's ship, Harmless School of random beast encounter, Style and Grammar editing done by - Abby H. @, Additional thanks (in no particular order) are the friends at the, Additional playtesting done by - Dorian Kernytsky, Stephen Anhalt, Vendredi Chea, Chris Friel, and Joseph, This entire document is being published under, Various Illustrations by Louis Glanzman, from, SYSADVANCE, CULTSPLASH, CGGEAR, TMAGICARMORY, and TTEXTSPOT by, William "Captain" Kidd pirate illustration from 1905 book "An Alphabet of History" by Wilbur Dick Nesbit, Some Assets for the Spelljammer Vessel sheet borrowed (with permission) from. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind. Remember, gravity on a spherical world is a central point at the center of world, and gravity on a Spelljamming ship is a straight line, bisecting the ship itself. Additionally, the Engineer may perform a Rush Job, Brace for Impact, and Douse Flames. Example 3: A character that has multiclassed a 6th level warlock and an 8th level paladin will have a spellcaster level of 10, and that same character using a Major Helm will grant a Helm Rating of 5 to the overall Speed. A Load, Aim, and Fire action are done                               using one Ship Action taken by the Gunner. Ramming You have advantage on Persuasion checks when attempting to recruit new crew members. Files: Large-sized creatures (ogres and giants, for example) drag along enough air to last 10 minutes. It has air sufficient for four months. Files: 52 Page 5e Rule Conversion (11 MB PDF) Less charitable philosophers maintain that such shells were placed by an even higher authority to keep gods and men in and confine their activities. Spelljammer is a campaign setting mixing fantasy and space opera genres. In addition to the Spelljammer ‘s particular restrictions, the ship prefers its captains to observe the following ones as well, including to:. Long-term benefits can be granted by the Cook through the Daily Special ship action. In general, from any point on a Crystal Shell, naturally occurring portals for a ship are 2d10 days away. The rainbow ocean allows Spelljamming ships to attain greater velocities. The ship must move in a straight line at least three consecutive hex spaces to perform a Shearing Ship Action. Where terrifying beasts with the power to destroy whole planets roam. Mass Stabilize When this action is performed by the First Mate during the Ship Action phase, you may stabilize any number of creatures on board that have been brought to zero hit points and with the unconscious condition as a result of damage. Converting Ships from version 2.x to 3.x SHIP ARMOR RATING . DM's Guild Spelljammer list (legal and legit) Beam Length- This is the measurement of the widest part of the ship from port to starboard (left to right). A small lifeboat holds 5 medium creatures. Some victors of extraplantary combat will sift through the debris of broken ships for prisoners, slaves, and loot, while others will abandon them. The Cooks training can provide lengthy benefits that can help your adventuring party. This does not create a larger in size envelope, but simply replenishes the air in the envelope that the creature drags with it. Temporary ships (Those that have been cobbled together from broken vessels), cannot make a takeoff or landing safely and will Crash, completely destroying the vessel. If the smaller is less than 50% the size of the larger, both get the largers full supply of air, minus one week. The Gunner is in charge of maintaining and firing the weapons systems aboard a Spelljamming ship. The falling object catches fire and takes normal damage from fire as well as falling damage. The opening does not weaken the shell, and any objects resting physically on the shell are unaffected by the portal. In addition, every target within the 10-foot square is forced to make a Reflex save (DC 13). The spelljammer helm. Spelljamming ships can be made of anything: normal, sea-faring galleons; gargantuan, mutated bodies of Beholders; ships grown in a vast forest-turned-dry-dock; bones of long-dead dragons; contraptions made from junkyards and bound together by rubber-bands; the splinters and masts of defeated ships; or even the very mountains themselves. In the Spelljammer campaign, the fantastic is possible and one is limited only by the depths of their imagination. Deals Bludgeoning damage, A package of sharp glass for a jettison. may move the vessel up to the ships Speed. the distance from the Earth to the Sun) but Wildspace is unbelievably large and that same ship would take 36 days to reach Pluto from the Earth. If combat becomes hand-to-hand, roll for character initiative normally. See Files Welcome wanderer, to the Trove! The Primary Body of a Crystal Shell is the central point of a Crystal Sphere. Some veterans of Space Travel will note that some of these numbers do not match with the original Spelljammer content. A combat round lasts 1 minute (60 seconds) in ship-to-ship tactical combat. Sailing ships, enwrapped in bubbles of air, travel empty Wildspace, moved by the power of their mystic Helms. The ship moves as normal, but may move through 1 hex threatened by an enemy ship or creature without provoking an attack of opportunity. A character in Wildspace may become ethereal, enter the Astral Plane, or open a gate into one of the outer planes. Adventure is the only constant. D&D in Space - One Page Rules (450 KB PDF) This affects both non-magical and magical flame. The softwood lump is immune to all damage. Alchemist's Fire Projector- This device shoots a thin stream of flaming, explosive liquid. In an object the size of a planet, gravity is directed toward a point at the center of the sphere so that people can stand anywhere on the surface, and dropped objects fall perpendicular to the surface. In the case of rolling the same type of conditions for both the Main- and Sub-type, the condition that's rolled would be overwhelmingly abundant on the planet, such as a planet made entirely of water or jungle. Outside of ship combat, any spells with a larger than five mile radius is up to DM discretion. A Green crew attains Trained status after two months of travel (for example, two days of travel, a week hanging around a dock, and two more days of travel only add up to four days), including at least one trip to the Phlogiston. However compared to ship that travel across water or silt, spelljamming ships are huge. In the case of a Void roll, don't assume a "Void" as lacking story elements. Keep this in mind when the planet shape is determined. Very little is known for certain about the Phlogiston, except for every system known is encased within a Crystal Sphere, and no known planetoids exist floating freely in the Phlogiston. When the site launched on 22nd January 2013 it contained 81 out-of-print D&D titles in PDF format, stretching from the 1981 Basic Rulebook (edited by Tom Moldvay) right through to a selection of 4th Edition titles. There are crystal shells so small that they contain only a single world. Several Ship Actions reference and target a group of crew members. Some of the specifics vary from race-to-race, and ship-to-ship; While the helm provides the push forward, the crew provides the maneuvering, stopping, and docking. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is furthest from the sun or planet at the centre of the sphere (the system's primary). A creature can have only one Fortunate Cookie die at a time. This displacement influences the amount of breathable air surrounding a ship in wildspace, and 300 cubic feet of space allows one medium sized creature to comfortably breathe for four months. In the case of multiple Helmsman, they all must make the save. This chapter will help you create the star systems to fill your campaigns. All members of the adventuring party should get an equal vote in matters. The regions of Wildspace are primarily airless vacuums, but the cosmos is large and vast with plenty of exceptions to the rules. Small items such as Rowboats and Elvish Flitters which rate under 10 tons do not have this effect. It's generally advised to use the average distance when informing players of travel time between two space-bourne bodies, to keep things simple. Shortcuts exist through spheres to other spheres. In smaller objects, like spacecraft, gravity is not a central point but rather a plane or line which cuts horizontally through the object to the end of the air envelope. Ships move on a hex grid, and movement is determined by Speed. Calling upon local animals to aid in battle or to give information can't work if you're millions of miles from a habitable place). You can determine the positions of your planets upon creation of the galaxy by dividing all rings into eight separate sections. Source: Ubiquity4321, Files (finished conversion): D&D in Space - One Page Rules (450 KB PDF) D&D in Space - One Page Rules (524 KB PNG) Source: Blog of Holding. They can also whip something up in short order for those that are hungry now. Daily Special Dohwar (1.3KB PDF) Remember that civilization will thrive in many conditions, and adventure should be able to happen anywhere to keep your players interested. Any lone Medium-sized creatures in Wildspace or the Phlogiston drags along with it enough air to last 5 minutes. Rush Job! Once the Fortunate Cookie die is rolled, it is lost. 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